Like Kratos can kill a god but struggles opening a chest
succed32
2 months ago
Also can’t hold their breath underwater in a suit made for space…..
JHMfield
2 months ago
You can’t really make a video game that only has good logic regarding all of its gameplay mechanics and features, because that would in most cases be utterly boring.
With gunplay, developers have long figured out that there’s an insane difference in player satisfaction depending on how the gun works. The sound, the range, the effect when you hit an enemy, the recoil, the rate of fire. There’s a system to all of it when it comes to making it satisfying.
There are also things like player expectations. There’s a reason why in every shooter you find guns and ammo lying around everywhere, even when it makes no sense. Not to mention others stuff. Like why does this random closet have a box of bullets. Why does this trash-can contain money? Why did someone throw away a whole candy bar? Makes no sense.
Like, players expect that a Shotgun is a weapon that does massive damage close range, and does literally nothing at high range. When in reality, a shotgun, depending on the ammo, can be equally devastating at ranges far, far greater.
But players have certain expectations. Because the gameplay is often better off for it.
Basic logic isn’t good enough. You need to go beyond that.
Medricel
2 months ago
Is it canon that MC can flip tanks? I always assumed vehicle flipping was just for the sake of smoothing out gameplay.
El_Mariachi_Vive
2 months ago
It *was* a pretty powerful pistol.
Aggravating-Dot132
2 months ago
Recoil goes on your wrist, but heavy lifting goes on to your back. Different muscles.
Sandwitches7
2 months ago
The Magnum just weighs a couple hundred tons, so it has immense recoil, obviously.
Relevant-Bell7373
2 months ago
this meme is probably older than 1/4 the people reading it here
RushmoreAlumni
2 months ago
All games operate on dramatic logic, which is why all demands and claims for realism are horseshit.
CrossXFir3
2 months ago
The Halo CE magnum can kill just as fast as the tank can, I imagine the recoil is pretty extreme.
LightsaberLocksmith
2 months ago
if held completely still wouldn’t a lot more forces be applied to the pistol itself, making the metal weaken and break? the recoil transfers some of those forces to your muscles or suit pistons or whatever. kind of like dry firing a bow, where the pistol wants to climb up but when it can’t move those stresses are put on certain cross-sections of the metal device. if he wants to pick up any weapon, his suit has to compensate for material malleability
neganight
2 months ago
That pistol shoots out a giant hitscan bullet (.50 caliber) so its got insane velocity and a ton of mass. Even the chief can’t fully mitigate that kind of kick. The bigger question is why the armor itself can’t literally lock the joints to prevent or minimize recoil.
thatradiogeek
2 months ago
It’s almost like it’s a video game or something.
Dawildpep
2 months ago
Well it was the best gun in the first game.. so you know that had some power behind it
Late_Break_8873
2 months ago
Can’t dual wield human rifles
Mdamon808
2 months ago
Iron for biceps, Jell-O parfait for wrists…
Way_2_Go_Donny
2 months ago
Tbh, recoil control is leverage and not strength.
willcodefordonuts
2 months ago
To be fair it is a pretty powerful pistol
kanrad
2 months ago
Game Mechanics =/= Reality.
MonitorAway
2 months ago
Right?! Why are they using conventional weapons anyway? Why is their jeep packed with jerrycans and not an EV? Why’s MC need a flashlight and can’t see in multiple spectrums through his visor? Honestly tho, I love Halo and the lore. I want to see the gore and horror elements return bigly.
Sinpleton025
2 months ago
Can fall from orbit and survive. Can’t take a grenade
TryingNot2BLazy
2 months ago
ya but isn’t there like, moon gravity on Halo? The recoil happens with equal/opp reaction no matter what, but gravity is it’s own thing.
Andreus
2 months ago
A lot of people don’t understand that pistol recoil is actually really fucking harsh.
I was visiting an acquaintance in Ohio a few years back, and I got to shoot almost every single gun in his absurd collection, which included a civilian-model [Armalite AR-50](https://en.wikipedia.org/wiki/ArmaLite_AR-50) anti-materiel rifle (and if you’re a non-American whose head is spinning at the concept of a “civilian-model” anti-materiel rifle… yeah, yeah. Yeah.)
The recoil on the AR-50 was… surprisingly manageable. The ideal way to fire it is lying prone on your stomach, but you can sort of squat and rest the bipod on a flat surface and the recoil won’t rip your shoulder off. Recoil isn’t really an issue with the AR-50 anyway, because it’s a single-shot bolt action – your first shot won’t meaningfully affect your second unless you somehow fuck it up so badly you de-zero the sights.
I found the same was true of his Mosin-Nagant, his “Frankenstein” AR-15 (he’d assembled an AR-15 with each part coming from a different manufacturer just to see if it worked) and the three pump-action shotguns. In fact, every single longarm he had was incredibly manageable, except for the M1 Garand, which damn near broke my shoulder, but I’m told that’s “just an M1 thing.” Years later I still can’t decide whether the *ping* sounds better in real life or in films.
The pistols, though? Now *those* fucked me up. The pistols were *hell*. Every single one (except the Glock, strangely enough) felt like it was going to rip my hand off. There’s a reason they teach you to shoot them two-handed – you *need* the other hand to absorb some of the kick.
“Big gun, big bullet” doesn’t automatically mean “more recoil,” because the bigger and heavier the gun is, the more force is needed to overcome its inertia. The AR-15 was, I’d say, the most manageable gun I fired – I barely felt any recoil at all, largely because it was a large gun with a (relatively) small cartridge.
The Halo M6 fires 12.7Ă—40mm. That’s fucking huge, and the gun is *tiny*, and the recoil of firing it is a massive burst of force compressed into a very, very short moment. Flipping a tank, by comparison, is a relatively consistent application of force over several seconds.
new_WAVE_ninja
2 months ago
Semiautomatic pistols have internal springs tensioned to eject the brass and return the slide after every round. Hold them too limply or too tightly and they can cause a jam.
If you’ve never shot a pistol before then it might not seem like it but the ability to reacquire the target perfectly *before* the pistol is ready to fire another round *is* superhuman. It also makes sense that MC would develop the recoil-handling technique (the muzzle flip you see) over the years to minimize the likelihood for jams since any decent military would take their standard soldier into account in the design phase and that’s how *they* would handle they recoil.
Penguin-Mage
2 months ago
I couldn’t understand how the pistol was better than the default assault rifle in the first game.
Mccobsta
2 months ago
That pistol is more of a handheld cannon
MyManDavesSon
2 months ago
Do you not remember how overpowered that thing was
MyCool_StrawSir
2 months ago
Because balancing. Nah it was because of guns were made like Canon in the books. No one would ever use any other guns.
Cold_Tune326
2 months ago
you know what no i cant unless the armour is programmed that way to be more fair? Maybe future rules of engagement?
DontLook_Weirdo
2 months ago
He’s not flipping them, you’re pressing the right button to flip them.
Chief is weak af, he only moves in whatever direction you force him to..and barely. I barely touch the stick and hes already walking.
accountsdontmatter
2 months ago
He knows what to expect with the massive tank and prepares in advance, the little recoil tricks him? Who knows!
ottos
2 months ago
If the pistol wasn’t allowed to recoil, would it hurt (most) guns due to the stress on the frame?
Like Kratos can kill a god but struggles opening a chest
Also can’t hold their breath underwater in a suit made for space…..
You can’t really make a video game that only has good logic regarding all of its gameplay mechanics and features, because that would in most cases be utterly boring.
With gunplay, developers have long figured out that there’s an insane difference in player satisfaction depending on how the gun works. The sound, the range, the effect when you hit an enemy, the recoil, the rate of fire. There’s a system to all of it when it comes to making it satisfying.
There are also things like player expectations. There’s a reason why in every shooter you find guns and ammo lying around everywhere, even when it makes no sense. Not to mention others stuff. Like why does this random closet have a box of bullets. Why does this trash-can contain money? Why did someone throw away a whole candy bar? Makes no sense.
Like, players expect that a Shotgun is a weapon that does massive damage close range, and does literally nothing at high range. When in reality, a shotgun, depending on the ammo, can be equally devastating at ranges far, far greater.
But players have certain expectations. Because the gameplay is often better off for it.
Basic logic isn’t good enough. You need to go beyond that.
Is it canon that MC can flip tanks? I always assumed vehicle flipping was just for the sake of smoothing out gameplay.
It *was* a pretty powerful pistol.
Recoil goes on your wrist, but heavy lifting goes on to your back. Different muscles.
The Magnum just weighs a couple hundred tons, so it has immense recoil, obviously.
this meme is probably older than 1/4 the people reading it here
All games operate on dramatic logic, which is why all demands and claims for realism are horseshit.
The Halo CE magnum can kill just as fast as the tank can, I imagine the recoil is pretty extreme.
if held completely still wouldn’t a lot more forces be applied to the pistol itself, making the metal weaken and break? the recoil transfers some of those forces to your muscles or suit pistons or whatever. kind of like dry firing a bow, where the pistol wants to climb up but when it can’t move those stresses are put on certain cross-sections of the metal device. if he wants to pick up any weapon, his suit has to compensate for material malleability
That pistol shoots out a giant hitscan bullet (.50 caliber) so its got insane velocity and a ton of mass. Even the chief can’t fully mitigate that kind of kick. The bigger question is why the armor itself can’t literally lock the joints to prevent or minimize recoil.
It’s almost like it’s a video game or something.
Well it was the best gun in the first game.. so you know that had some power behind it
Can’t dual wield human rifles
Iron for biceps, Jell-O parfait for wrists…
Tbh, recoil control is leverage and not strength.
To be fair it is a pretty powerful pistol
Game Mechanics =/= Reality.
Right?! Why are they using conventional weapons anyway? Why is their jeep packed with jerrycans and not an EV? Why’s MC need a flashlight and can’t see in multiple spectrums through his visor? Honestly tho, I love Halo and the lore. I want to see the gore and horror elements return bigly.
Can fall from orbit and survive. Can’t take a grenade
ya but isn’t there like, moon gravity on Halo? The recoil happens with equal/opp reaction no matter what, but gravity is it’s own thing.
A lot of people don’t understand that pistol recoil is actually really fucking harsh.
I was visiting an acquaintance in Ohio a few years back, and I got to shoot almost every single gun in his absurd collection, which included a civilian-model [Armalite AR-50](https://en.wikipedia.org/wiki/ArmaLite_AR-50) anti-materiel rifle (and if you’re a non-American whose head is spinning at the concept of a “civilian-model” anti-materiel rifle… yeah, yeah. Yeah.)
The recoil on the AR-50 was… surprisingly manageable. The ideal way to fire it is lying prone on your stomach, but you can sort of squat and rest the bipod on a flat surface and the recoil won’t rip your shoulder off. Recoil isn’t really an issue with the AR-50 anyway, because it’s a single-shot bolt action – your first shot won’t meaningfully affect your second unless you somehow fuck it up so badly you de-zero the sights.
I found the same was true of his Mosin-Nagant, his “Frankenstein” AR-15 (he’d assembled an AR-15 with each part coming from a different manufacturer just to see if it worked) and the three pump-action shotguns. In fact, every single longarm he had was incredibly manageable, except for the M1 Garand, which damn near broke my shoulder, but I’m told that’s “just an M1 thing.” Years later I still can’t decide whether the *ping* sounds better in real life or in films.
The pistols, though? Now *those* fucked me up. The pistols were *hell*. Every single one (except the Glock, strangely enough) felt like it was going to rip my hand off. There’s a reason they teach you to shoot them two-handed – you *need* the other hand to absorb some of the kick.
“Big gun, big bullet” doesn’t automatically mean “more recoil,” because the bigger and heavier the gun is, the more force is needed to overcome its inertia. The AR-15 was, I’d say, the most manageable gun I fired – I barely felt any recoil at all, largely because it was a large gun with a (relatively) small cartridge.
The Halo M6 fires 12.7Ă—40mm. That’s fucking huge, and the gun is *tiny*, and the recoil of firing it is a massive burst of force compressed into a very, very short moment. Flipping a tank, by comparison, is a relatively consistent application of force over several seconds.
Semiautomatic pistols have internal springs tensioned to eject the brass and return the slide after every round. Hold them too limply or too tightly and they can cause a jam.
If you’ve never shot a pistol before then it might not seem like it but the ability to reacquire the target perfectly *before* the pistol is ready to fire another round *is* superhuman. It also makes sense that MC would develop the recoil-handling technique (the muzzle flip you see) over the years to minimize the likelihood for jams since any decent military would take their standard soldier into account in the design phase and that’s how *they* would handle they recoil.
I couldn’t understand how the pistol was better than the default assault rifle in the first game.
That pistol is more of a handheld cannon
Do you not remember how overpowered that thing was
Because balancing. Nah it was because of guns were made like Canon in the books. No one would ever use any other guns.
you know what no i cant unless the armour is programmed that way to be more fair? Maybe future rules of engagement?
He’s not flipping them, you’re pressing the right button to flip them.
Chief is weak af, he only moves in whatever direction you force him to..and barely. I barely touch the stick and hes already walking.
He knows what to expect with the massive tank and prepares in advance, the little recoil tricks him? Who knows!
If the pistol wasn’t allowed to recoil, would it hurt (most) guns due to the stress on the frame?