Or they completely abondon it as in the case of Battlebit remastered, which went a full year without updates after having more than 80k players on launch and the weeks afterwards
Critical_Hit777
2 months ago
It’s far more greedy than that for me.
1. Take a well liked franchise and make a new one.
2. Assume franchise fans will buy it whatever is produced.
3. Change the scope of the game to reach new people not interested before.
4. Expect to get both new and old business.
5. Please neither audience.
Repeat
WHEAERROR
2 months ago
I feel this instantly with Hunt Showdown
Churrrolol
2 months ago
Oh Destiny 2, How far you’ve fallen… If only bungie would stop making dumb decisions
BulusB
2 months ago
PUBG
newbrevity
2 months ago
Dev: “we’re working hard to find ways to make the game better”
Community across all social media: “better performance is the big one, and here’s some balancing and quality of life issues”
Dev: “we’re excited to announce new skins in the store. Each one costs 1/4 what you paid for the entire game.”
Sgt_Bizkit
2 months ago
Robocraft, peak was around they just added megabots
And medic roles
Started to go bad when they removed pilots, added self healing, abilities, removed megabots, killed in game rewards for wining and focused on keys and chests to “win” robot parts rather than reward players for good robit designs winning battles
Bleh
Edit1: also when they removed armour tiers which really broke levelling between high and low players as well as robot designs (no reinforcing key areas) it was well balanced for cost to block armour originally
opal-snake
2 months ago
Pokemon GO is such an amazing idea and game but Niantic is so set in their ways. It does make them lots of money I’m sure they don’t care
Danteynero9
2 months ago
Dauntless is a good example.
People went for a Monster Hunter, and with the Steam release they removed everything that makes Dauntless similar to Monster Hunter.
The team themselves said that if they released the game in Steam it would be because of a bad financial situation, so yeah.
azionka
2 months ago
Firefall. Had a very nice gameplay and a fair payment strategy. The world was nice, the bikes felt nice to drive and the thumpers were a nice idea.
The PvP was an unfunny, boring and buggy mess. It was basically just like they implemented the very rudimentary functions of PvP so they have it.
Then the devs were mad no one played PvP, and they killed the PvE and declared them now a PvP game.
The game nearly died instantly.
Blenderhead36
2 months ago
Makes me think of Dead Space 3. EA didn’t want mid budget titles. They wanted all blockbusters, all the time. So they put out a mandate that DS3 had to sell more copies than the first two games combined.
The result was a generic action game that didn’t please Dead Space fans. But the reputation of Dead Space as a horror franchise full of tension and disempowerment scared away the people that this game was nominally made for. So the franchise died.
bingbestsearchengine
2 months ago
Overwatch comes to mind
A_PCMR_member
2 months ago
Execs :
” We need you to appeal to a broader audience and boost our shareholder value!”
NoBody500xL
2 months ago
Battlefield in a nutshell 🥲
Benjojo09
2 months ago
Hunt Showdown…
Nicnl
2 months ago
No mentions of Cube World?
pooamalgam
2 months ago
RIP Naval Action…
Silvershade47
2 months ago
The games that were bought by Epic met a similar fate.
Great_White_Samurai
2 months ago
Warzone.
OVKHuman
2 months ago
Any Robocraft players from back in the days
jntjr2005
2 months ago
Yep, CoD Warzone during MW2019 and CW was a golden goose and they threw it in the trash for no reason.
Standard_General5851
2 months ago
Imagine working at a studio, your game blows up, and some genius says “OKAY NOBODY MOVE. DONT FUCKING DO ANYTHING.” Just imagine.
Lolsz1
2 months ago
dark and darker
Gicelin
2 months ago
Runescape, Gunz
Ravenna_Rei
2 months ago
Blizzard as a whole.
The whole gaming industry pretty much fits this.
The cause is the developers themselves.
RetardDebil
2 months ago
Phoenix Labs (Dauntless and Fae farm) getting bought by a blokchain company (Forte?) and getting destroyed
kill3rkirk
2 months ago
Starbound
ApprehensiveAd6476
2 months ago
Among Us.
It was a simple, easy to play game at first. Now it has so many features it’s overwhelming.
Or they completely abondon it as in the case of Battlebit remastered, which went a full year without updates after having more than 80k players on launch and the weeks afterwards
It’s far more greedy than that for me.
1. Take a well liked franchise and make a new one.
2. Assume franchise fans will buy it whatever is produced.
3. Change the scope of the game to reach new people not interested before.
4. Expect to get both new and old business.
5. Please neither audience.
Repeat
I feel this instantly with Hunt Showdown
Oh Destiny 2, How far you’ve fallen… If only bungie would stop making dumb decisions
PUBG
Dev: “we’re working hard to find ways to make the game better”
Community across all social media: “better performance is the big one, and here’s some balancing and quality of life issues”
Dev: “we’re excited to announce new skins in the store. Each one costs 1/4 what you paid for the entire game.”
Robocraft, peak was around they just added megabots
And medic roles
Started to go bad when they removed pilots, added self healing, abilities, removed megabots, killed in game rewards for wining and focused on keys and chests to “win” robot parts rather than reward players for good robit designs winning battles
Bleh
Edit1: also when they removed armour tiers which really broke levelling between high and low players as well as robot designs (no reinforcing key areas) it was well balanced for cost to block armour originally
Pokemon GO is such an amazing idea and game but Niantic is so set in their ways. It does make them lots of money I’m sure they don’t care
Dauntless is a good example.
People went for a Monster Hunter, and with the Steam release they removed everything that makes Dauntless similar to Monster Hunter.
The team themselves said that if they released the game in Steam it would be because of a bad financial situation, so yeah.
Firefall. Had a very nice gameplay and a fair payment strategy. The world was nice, the bikes felt nice to drive and the thumpers were a nice idea.
The PvP was an unfunny, boring and buggy mess. It was basically just like they implemented the very rudimentary functions of PvP so they have it.
Then the devs were mad no one played PvP, and they killed the PvE and declared them now a PvP game.
The game nearly died instantly.
Makes me think of Dead Space 3. EA didn’t want mid budget titles. They wanted all blockbusters, all the time. So they put out a mandate that DS3 had to sell more copies than the first two games combined.
The result was a generic action game that didn’t please Dead Space fans. But the reputation of Dead Space as a horror franchise full of tension and disempowerment scared away the people that this game was nominally made for. So the franchise died.
Overwatch comes to mind
Execs :
” We need you to appeal to a broader audience and boost our shareholder value!”
Battlefield in a nutshell 🥲
Hunt Showdown…
No mentions of Cube World?
RIP Naval Action…
The games that were bought by Epic met a similar fate.
Warzone.
Any Robocraft players from back in the days
Yep, CoD Warzone during MW2019 and CW was a golden goose and they threw it in the trash for no reason.
Imagine working at a studio, your game blows up, and some genius says “OKAY NOBODY MOVE. DONT FUCKING DO ANYTHING.” Just imagine.
dark and darker
Runescape, Gunz
Blizzard as a whole.
The whole gaming industry pretty much fits this.
The cause is the developers themselves.
Phoenix Labs (Dauntless and Fae farm) getting bought by a blokchain company (Forte?) and getting destroyed
Starbound
Among Us.
It was a simple, easy to play game at first. Now it has so many features it’s overwhelming.