I wonder why

ThunderBlue-999
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Or they completely abondon it as in the case of Battlebit remastered, which went a full year without updates after having more than 80k players on launch and the weeks afterwards

It’s far more greedy than that for me.

1. Take a well liked franchise and make a new one.

2. Assume franchise fans will buy it whatever is produced.

3. Change the scope of the game to reach new people not interested before.

4. Expect to get both new and old business.

5. Please neither audience.

Repeat

I feel this instantly with Hunt Showdown

Oh Destiny 2, How far you’ve fallen… If only bungie would stop making dumb decisions

PUBG

Dev: “we’re working hard to find ways to make the game better”

Community across all social media: “better performance is the big one, and here’s some balancing and quality of life issues”

Dev: “we’re excited to announce new skins in the store. Each one costs 1/4 what you paid for the entire game.”

Robocraft, peak was around they just added megabots
And medic roles

Started to go bad when they removed pilots, added self healing, abilities, removed megabots, killed in game rewards for wining and focused on keys and chests to “win” robot parts rather than reward players for good robit designs winning battles

Bleh

Edit1: also when they removed armour tiers which really broke levelling between high and low players as well as robot designs (no reinforcing key areas) it was well balanced for cost to block armour originally

Pokemon GO is such an amazing idea and game but Niantic is so set in their ways. It does make them lots of money I’m sure they don’t care

Dauntless is a good example.

People went for a Monster Hunter, and with the Steam release they removed everything that makes Dauntless similar to Monster Hunter.

The team themselves said that if they released the game in Steam it would be because of a bad financial situation, so yeah.

Firefall. Had a very nice gameplay and a fair payment strategy. The world was nice, the bikes felt nice to drive and the thumpers were a nice idea.

The PvP was an unfunny, boring and buggy mess. It was basically just like they implemented the very rudimentary functions of PvP so they have it.
Then the devs were mad no one played PvP, and they killed the PvE and declared them now a PvP game.

The game nearly died instantly.

Makes me think of Dead Space 3. EA didn’t want mid budget titles. They wanted all blockbusters, all the time. So they put out a mandate that DS3 had to sell more copies than the first two games combined.

The result was a generic action game that didn’t please Dead Space fans. But the reputation of Dead Space as a horror franchise full of tension and disempowerment scared away the people that this game was nominally made for. So the franchise died.

Overwatch comes to mind

Execs :

” We need you to appeal to a broader audience and boost our shareholder value!”

Battlefield in a nutshell 🥲

Hunt Showdown…

No mentions of Cube World?

RIP Naval Action…

The games that were bought by Epic met a similar fate.

Warzone.

Any Robocraft players from back in the days

Yep, CoD Warzone during MW2019 and CW was a golden goose and they threw it in the trash for no reason.

Imagine working at a studio, your game blows up, and some genius says “OKAY NOBODY MOVE. DONT FUCKING DO ANYTHING.” Just imagine.

dark and darker

Runescape, Gunz

Blizzard as a whole.
The whole gaming industry pretty much fits this.
The cause is the developers themselves.

Phoenix Labs (Dauntless and Fae farm) getting bought by a blokchain company (Forte?) and getting destroyed

Starbound

Among Us.

It was a simple, easy to play game at first. Now it has so many features it’s overwhelming.

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