What video game insists upon itself too much?

NagitoKomaeda_987
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Death Stranding. Love it or hate it, it absolutely insists upon itself.

Ngl, I’m not even sure what this phrase means.

Death Stranding for sure

The Game presents itself as this surreal work of art that symbolizes how the human beings are apart of each other and how we must build bridges to Connect with each other? I dont know maybe i dont got the Game right or maybe the setting is in the way of the story or message because it really came out as pretentious

(I got a little theory that Hideo Kojima thought of this as a movie but for contractual obligations he remembered this is a videogame so It must have interactive elements so the Game came after everything else)

Kingdom Hearts

Seems like some people ITT don’t know what it means and are instead using it as overrated

Oh definitely Eve Online

Life Is Strange series. First one is alright. The spin-off too. The rest are up their own ass.

Detroit: Become Human

Tetris The Grand Master, especially 2 and 3. It’s fricking *Tetris* and it has modes with names like “The Absolute Death”, plays hardcore gabber techno at 200BPM, and has ominous-sounding but incomprehensible slogans like “永遠より永い一瞬との闘い” (The battle with an instant that is longer than an eternity).

And us fans love it.

The Godfather.

while I actually like the game, and decent chunks of its pretty flawed but ambitious story, TLOU2 definitely falls into this camp a bit, it’s brutal, frank and well-executed, but it’s never saying anything as profound as it thinks it’s saying. the way it posits on revenge and regret is honestly fairly basic,

the closest it gets to a profound point is more of a metatextual one and I’m not sure it’s intentional. and that’s when it comes to challenging a player’s bias towards familiarity (in that Abby’s actions aren’t any more immoral than Ellie’s or especially Joel’s but you’re likely to hate her much, much more because of the game’s perspective and residual familiarity from the first game)

Yet another thread here that asks a good question, but everyone just uses an opportunity to talk about an unrelated thing they don’t like. Ya’ll are like the final boss of not understanding the assignment.

The Last of Us Part 2. The player doesn’t have any agency to stop doing violence. To be fair that was the point of spec ops the line

In terms of gameplay alone, Soulsborne games stand out. They insist that you master their mechanics properly and make no effort to cater to you otherwise—and they’re all the better for it. I don’t think the phrase necessarily implies pretentious narratives on its own; sometimes, a game insists on its gameplay without handholding, which can be a positive thing rather than pandering to the broadest audience possible.

The last of us part 2. It leaned too hard on the bleak tone and the moral messaging making it seem more like a statement than a game.

Kingdom Hearts, I play them for the nostalgia and crazy mix of characters but it’s insane how intentionally obtuse the lore is in a game with Disney characters. I don’t think even Sora knows what’s going on other than he’s gotta beat the bad guy

LOU2 just doubles down on making you miserable and then gives zero resolution at the end. The third game is prob gonna be about one of the random family members of the people Abby or Ellie killed out for revenge, cause they sure killed alot and nothing got solved

Heavy rain. The man that directed the game wanted to make movies but sucked too much so he made his bad movie ideas into very bad games then refused to stop smelling his own farts long enough to admit that he was wrong.

Anything Hideo Kohima makes.

Not Dark Souls?

TLOU2

The last of us part 2

Undertale is the first example that came to mind, weirdly enough.

For you to enjoy the game it requires previous knowledge in the genre and the sympathy you acquire when playing RPGs

Going the genocide route with those prerequisites in mind means you made a conscious effort to upset that fantasy world

If you’re not familiar with RPGs or videogames as a whole however, the game feels pretentious and annoying, giving you the option to take said route, but every single time without a fail criticizing you for it, calling you monster and a villain and such

Personally I’m more familiar with the genre so I’m aware of the consequences of my actions and it makes Undertale an amazing game. But for people who are rather new the game definitely feels like it’s insisting upon it’s high morality way too much, I’ve heard that complain a lot

Definitely TLoU2. That game seems to believe it’s elevating video games to a higher artistic sphere when it’s oozing the energy of the 4th season of a TV drama that should’ve ended the year before but was surprisingly renewed.

Unsurprisingly, a lot of smaller indie titles also fit the bill perfectly. Usually the ones that try too hard to “deconstruct” a genre or a trope while offering absolutely nothing else apart from the “Huh, my expectations were subverted for a millisecond” moment. Something like YIIK: A postmodern RPG but also stuff like, for example, Gone Home.

Too many games tbh, first one that comes to mind is lou2. But there’s hundreds of games that do this. Doesn’t mean it’s a bad thing but it is very common

Lou probably does it the worst out of any game tho tbh.

Y’all might kill me for this but Red Dead Redemption 2, I love the game but it is absolutely the definition of this phrase.

Circus Charlie

THE FUCKING LAST OF US

Just cause 4. Trying to get me involved in the story. I do not care. You are a just cause game. You are meant to have a basic story that does the job and provides occasional comedic relief. Just cause 3 mastered this. You did not.

Last of Us 2

Death Stranding gets the first spot from my side.

From here on it might not fit the bell idk–

Kingdom Hearts 3 *shut up sora*

Homefront and its sequel. They both were shit so you had to insist upon yourself to get to play that.

No Man’s Sky before the turnaround.. around its release. Maybe? I don’t know, haven’t played that game since then, so maybe wrong to put it. Does it even take itself too seriously?

I still have to play MGS4 but I know I’ll love it no matter what. With so many cutscenes, I’m ready for anything hehe. Gotta check yt on the progress on rpcs3

Okay, so from what I’ve gathered from this comment section, any game you don’t like the story of insists upon itself too much

Undertale

Call of Duty 6. They put up Kris Lindahl likeness billboards up all over 35 in Minnesota to promote the game.

The Last of Us Part 2

There were a bunch of indie games that came out a decade that fit the bill. Journey, Flower, Limbo, and Fez come to mind. Not saying they were bad games but they definitely liked the smell of their own farts.

Death Stranding

Stanley Parable

Raid Shadow legends!

This post has finally allowed me to put to words exactly why I cannot stand any games Hideo Kojima has ever made

BLACK MYTH WUKONG. It’s a fun game don’t get me wrong but holy fuck do the people who made it and the fan boys act like it’s the greatest game to ever grace gaming

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