It’s not just ue5. Devs rely too much on dlss fsr nonsense to cover up the lack of efficiency and optimisation. Back in the day it used to be an essential part of game development…not anymore
Chakramer
3 months ago
Is there a single UE5 game that runs well at launch? Seems like a not so great engine
Tarc_Axiiom
3 months ago
It annoys me when other devs don’t do their due dilligance, and release games that run very poorly.
It annoys me just as much when gamers blame poor performance on the game engine, which in and of itself doesn’t make any sense.
Either way, the reality is that if *your* game comes out and runs well, none of them will know anyway.
yaggar
3 months ago
Well, progress in quality requires better hardware.
But progress we had in the last 3-4 years does not justify THAT jump in requirements. I miss the days of custom engines. Yeah, they were hard to maintain and devs needed a lot of inside know-how to use them properly, but that also meant that they could optimize it for the needs they had. UE is a giant for everyone and that means it is harder to optimize for specific target. 4A Engine, Frostbite or Snowdrop run pretty well looking at what they provided. For me BFV is still one of the best looking games. Slap better textures and there’s no difference from this year “AAA” titles. And it runs very well, even on consoles.
I’ve seen a comparison between Metro Exodus in STALKER at YT. It is hard to compare them in any aspect (Stalker has much bigger scope and map, so it’s harder to handcraft a lot of locations a optimize them), but looking at the quality difference, they look very similar.
Yet, Metro Exodus on GTX1650 can run in Ultra just fine with ~50FPS.
STALKER 2 on GTX1650 doesn’t run, it *walks* with like 5 fps. There’s no difference that justify 10x worse performance. Only meaningful difference justifying that jump I could accept in path-trayced Alan Wake or Cyberpunk.
And it’s the same for all modern games.
Edit.
To add, Division and Divison 2 in my opinion have the most *graphically* detailed world I’ve seen. Just look at quantity of stuff. Old papers, bags, trashbins, suitcases, cars just laying around. Animals running around the world. Lights and fog effects adds to their beauty. NPCs having their paths you can follow on map, getting into battles with other factions. Snowstorm, rain and night changing atmosphere so much. Realistic night mode in D2 is great. And Divison 2 is 5 years old. (There’s also Avatar on same Engine and it also looks georgeous, but I’ve played this one for 3h only)
I simply cannot imagine UE5 game with same look running on the same hardware.
HakenBrowning
3 months ago
I don’t understand how we achieved this state of PC gaming. Why everyone seems to want to use something that will make PC and consoles just lag and not be able go go past 1080p60 for REALISM on machines that should be able to run everything at 4K60 with good details. The more time passes, the more I thank indies and original projects for doing what the mainstream gaming can’t do again : bring more diversity and originality over MUH REALISM and rays that nobody cares having around if it halves the FPS counter.
brandodg
3 months ago
man unreal engine 5 is awesome when they can use it, but most of what came out recently is just not optimized enough. I see this as a loss for the gaming industry
Good for the devs that have less work to do but man, i like lumen and all of that but man you cap your game at 60 fps and it’s not even stable on mid-high end hardware
Stawe
3 months ago
Nothing was more devastating than to build a new PC last month and games still run like shit thanks to UE5
Puzzled-Captain-7590
3 months ago
If it’s a Ubisoft/EA title then don’t forget the shader compilation stutter xD
ArtFart124
3 months ago
Have you guys seen The Finals? Was one of the first major games to use UE5 and it has crazy good destruction physics etc.
It’s also super optimised.
Stop blaming the engine, it’s obviously a development problem.
JmTrad
3 months ago
for now none of those new AAA games interest me.
jimschocolateorange
3 months ago
The Stalker problems aren’t with your build – it’s with the godawful optimisation.
shemhamforash666666
3 months ago
Early UE5 builds generally suffer from poor cpu performance. Stalker 2 is one of them. This is why I’m not surprised. There’s also the additional performance penalty of vegetation being excluded from nanite.
As rushed game engine for rushed games means performance will suffer.
Edit:
The silver lining is that UE5.4 did at least make decent improvements by shifting around the main threads of the engine so as to avoid overwhelming individual threads on the CPU. Not to mention the various improvements to nanite. Too bad so many early UE5 games won’t see these benefits.
Atralis
3 months ago
This is literally me in Immortals of Aveum. It was running great then one day I launched the game and it ran horribly. I have no idea what changed and this thing isn’t going to get patched again.
Gonemad79
3 months ago
Satisfactory runs better than that on a Ryzen 5800 vanilla and a GTX 1070. It is a UE5 title.
hannes0000
3 months ago
Developer’s are getting lazy because DLSS,FSR ,XeXX can optimise it for free
Malabingo
3 months ago
Can we just go back to 2010 graphics/animations?
I would be totally fine with that.
Guilty-Guard-5392
3 months ago

Have nothing to say
Sand-Eagle
3 months ago
You could use the same meme for Epic’s developers/team.
**”Me watching the AAA Studios sink no time into optimization and fully launch incomplete projects while our reputations go to shit after creating some of the most powerful game engines ever made.”**
The fact that these games launch with *very* obvious bugs, like major features completely not working, then always manages to get performant and the features get “fixed” 3-6 months later pretty much shows what’s happening. That game *could* have been optimized but why bother when you can start making millions now and fix it later.
The pre-sale purchaser guys will argue that it’s the best game on earth to make themselves feel less stupid and everyone else is so accustomed to this bullshit anyway.
No Man’s Sky pretty much wrote the book on all of this.
steinfg
3 months ago
what build are you planning that runs that bad on low settings?
jacksp666
3 months ago
The problem is not the engine, it’s always time / money constraints imposed by management that doesn’t plan / want to invest in optimization.
Mister_Shrimp_The2nd
3 months ago
UE5 isn’t a bad engine (although it has plenty of issues, speaking from personal dev experience lol).
The main issue is that it allows a lot of “good enough” elements to be done fairly easily, which tricks dev teams/their execs to rush to that good enough state and think it’s fine because it’s so much easier than what was expected in the past, so fewer resources and time is dedicated to the actually time consuming aspects such as optimization and bug/glitch management.
UE5 is by no means perfect, but it’s not the main reason why many UE5 games run suboptimal.
It’s kinda like how Hollywood VFX have become worse over the years despite technology improving. The improvement has meant that VFX has begun substituting lots of tried and tested formulas, physical props, etc and it shows in the final result being more artificial. UE5 is like that. It allows devs to skip a lot of steps to reach that good-enough stage, but you also end up neglecting the traditional but high quality methods for optimizing games, which is unfortunate.
MrG00SEI
3 months ago
Hey but there’s dlss that will give you 60+ fps for the cheap price of making the game look like shit
mikki1time
3 months ago
I remember finally having a rig capable of playing crysis 2 all max settings, then a couple years later it could barely run PUBG
tailslol
3 months ago
Crysis on vista was the warning.
This is it all over again.
I guess this is time to play some old games again.
TallestGargoyle
3 months ago
Time to bust out the 640×480
kamonkam
3 months ago
Good thing most new games suck. I’ll just go back and play some classics.
Guy talk about optimization in games, how some games did good job, others did bad, rly interesting to watch.
Less_Drop7058
3 months ago
Nothing changes while you keep buying their games and supporting the shitty industry while they laugh all the way to the bank. Games have looked good enough for a very long time, the focus needs to be on gameplay and storytelling and immersion instead of graphics imo.
One_shot_Willy
3 months ago
This does not bode well for Halo. Not that I expected well boding to begin with
RedTuesdayMusic
3 months ago
UE5 runs like garbage and almost always looks like garbage thanks to TAA. I just boycott all games using that piece of shit joke of an engine.
afg2203
3 months ago
“wHy DoN’t YoU sWiTcH tO uNrEaL 5?!”
Yamo_Tusmard
3 months ago
That’s me when I learn another game studio moves onto UE5 for its future games (they’re gonna run like shit and look generic)
Zahin1018
3 months ago
Haha can relate
r_reading_something
3 months ago
Game dev did go from building their own engine and have 999% performance to using other studio engines and give you crap in 2024….and that’s really sad
Jalato_Boi
3 months ago
Boggles my mind that star wars fallen order and survivor still run poorly on high end PCs and the devs have just abandoned the games (those ran on ue4 but still). Wukong stutters like ass still from what I gather
S1egwardZwiebelbrudi
3 months ago
time to buy a star citizen pledge and enjoy not even the menu working properly…
Top-Run-21
3 months ago
Well I am a new gamer , and for me it all started with Black myth wukong.
MrDeathKnight
3 months ago
its mental out there
Ronin-s_Spirit
3 months ago
Warframe is an awesome >10yo game, they have their own engine(I think) and their own installer/launcher/resource optimizer. It looks great and runs smooth even on my low end nvidia card.
Despite hundreds of entities, super abilities and guns with lasers, explosions, particles everywhere, body parts, and thousands of loot drops, (probably millions of assets on the disk too, hundreds of them to load for any particular mission) all on big corridor maps or even open world maps around 5km^(2) big.
If only all games were that good 🥲.
It’s not just ue5. Devs rely too much on dlss fsr nonsense to cover up the lack of efficiency and optimisation. Back in the day it used to be an essential part of game development…not anymore
Is there a single UE5 game that runs well at launch? Seems like a not so great engine
It annoys me when other devs don’t do their due dilligance, and release games that run very poorly.
It annoys me just as much when gamers blame poor performance on the game engine, which in and of itself doesn’t make any sense.
Either way, the reality is that if *your* game comes out and runs well, none of them will know anyway.
Well, progress in quality requires better hardware.
But progress we had in the last 3-4 years does not justify THAT jump in requirements. I miss the days of custom engines. Yeah, they were hard to maintain and devs needed a lot of inside know-how to use them properly, but that also meant that they could optimize it for the needs they had. UE is a giant for everyone and that means it is harder to optimize for specific target. 4A Engine, Frostbite or Snowdrop run pretty well looking at what they provided. For me BFV is still one of the best looking games. Slap better textures and there’s no difference from this year “AAA” titles. And it runs very well, even on consoles.
I’ve seen a comparison between Metro Exodus in STALKER at YT. It is hard to compare them in any aspect (Stalker has much bigger scope and map, so it’s harder to handcraft a lot of locations a optimize them), but looking at the quality difference, they look very similar.
Yet, Metro Exodus on GTX1650 can run in Ultra just fine with ~50FPS.
STALKER 2 on GTX1650 doesn’t run, it *walks* with like 5 fps. There’s no difference that justify 10x worse performance. Only meaningful difference justifying that jump I could accept in path-trayced Alan Wake or Cyberpunk.
And it’s the same for all modern games.
Edit.
To add, Division and Divison 2 in my opinion have the most *graphically* detailed world I’ve seen. Just look at quantity of stuff. Old papers, bags, trashbins, suitcases, cars just laying around. Animals running around the world. Lights and fog effects adds to their beauty. NPCs having their paths you can follow on map, getting into battles with other factions. Snowstorm, rain and night changing atmosphere so much. Realistic night mode in D2 is great. And Divison 2 is 5 years old. (There’s also Avatar on same Engine and it also looks georgeous, but I’ve played this one for 3h only)
I simply cannot imagine UE5 game with same look running on the same hardware.
I don’t understand how we achieved this state of PC gaming. Why everyone seems to want to use something that will make PC and consoles just lag and not be able go go past 1080p60 for REALISM on machines that should be able to run everything at 4K60 with good details. The more time passes, the more I thank indies and original projects for doing what the mainstream gaming can’t do again : bring more diversity and originality over MUH REALISM and rays that nobody cares having around if it halves the FPS counter.
man unreal engine 5 is awesome when they can use it, but most of what came out recently is just not optimized enough. I see this as a loss for the gaming industry
Good for the devs that have less work to do but man, i like lumen and all of that but man you cap your game at 60 fps and it’s not even stable on mid-high end hardware
Nothing was more devastating than to build a new PC last month and games still run like shit thanks to UE5
If it’s a Ubisoft/EA title then don’t forget the shader compilation stutter xD
Have you guys seen The Finals? Was one of the first major games to use UE5 and it has crazy good destruction physics etc.
It’s also super optimised.
Stop blaming the engine, it’s obviously a development problem.
for now none of those new AAA games interest me.
The Stalker problems aren’t with your build – it’s with the godawful optimisation.
Early UE5 builds generally suffer from poor cpu performance. Stalker 2 is one of them. This is why I’m not surprised. There’s also the additional performance penalty of vegetation being excluded from nanite.
As rushed game engine for rushed games means performance will suffer.
Edit:
The silver lining is that UE5.4 did at least make decent improvements by shifting around the main threads of the engine so as to avoid overwhelming individual threads on the CPU. Not to mention the various improvements to nanite. Too bad so many early UE5 games won’t see these benefits.
This is literally me in Immortals of Aveum. It was running great then one day I launched the game and it ran horribly. I have no idea what changed and this thing isn’t going to get patched again.
Satisfactory runs better than that on a Ryzen 5800 vanilla and a GTX 1070. It is a UE5 title.
Developer’s are getting lazy because DLSS,FSR ,XeXX can optimise it for free
Can we just go back to 2010 graphics/animations?
I would be totally fine with that.

Have nothing to say
You could use the same meme for Epic’s developers/team.
**”Me watching the AAA Studios sink no time into optimization and fully launch incomplete projects while our reputations go to shit after creating some of the most powerful game engines ever made.”**
The fact that these games launch with *very* obvious bugs, like major features completely not working, then always manages to get performant and the features get “fixed” 3-6 months later pretty much shows what’s happening. That game *could* have been optimized but why bother when you can start making millions now and fix it later.
The pre-sale purchaser guys will argue that it’s the best game on earth to make themselves feel less stupid and everyone else is so accustomed to this bullshit anyway.
No Man’s Sky pretty much wrote the book on all of this.
what build are you planning that runs that bad on low settings?
The problem is not the engine, it’s always time / money constraints imposed by management that doesn’t plan / want to invest in optimization.
UE5 isn’t a bad engine (although it has plenty of issues, speaking from personal dev experience lol).
The main issue is that it allows a lot of “good enough” elements to be done fairly easily, which tricks dev teams/their execs to rush to that good enough state and think it’s fine because it’s so much easier than what was expected in the past, so fewer resources and time is dedicated to the actually time consuming aspects such as optimization and bug/glitch management.
UE5 is by no means perfect, but it’s not the main reason why many UE5 games run suboptimal.
It’s kinda like how Hollywood VFX have become worse over the years despite technology improving. The improvement has meant that VFX has begun substituting lots of tried and tested formulas, physical props, etc and it shows in the final result being more artificial. UE5 is like that. It allows devs to skip a lot of steps to reach that good-enough stage, but you also end up neglecting the traditional but high quality methods for optimizing games, which is unfortunate.
Hey but there’s dlss that will give you 60+ fps for the cheap price of making the game look like shit
I remember finally having a rig capable of playing crysis 2 all max settings, then a couple years later it could barely run PUBG
Crysis on vista was the warning.
This is it all over again.
I guess this is time to play some old games again.
Time to bust out the 640×480
Good thing most new games suck. I’ll just go back and play some classics.
Recommend checking this channel https://youtube.com/@threatinteractive?feature=shared
Guy talk about optimization in games, how some games did good job, others did bad, rly interesting to watch.
Nothing changes while you keep buying their games and supporting the shitty industry while they laugh all the way to the bank. Games have looked good enough for a very long time, the focus needs to be on gameplay and storytelling and immersion instead of graphics imo.
This does not bode well for Halo. Not that I expected well boding to begin with
UE5 runs like garbage and almost always looks like garbage thanks to TAA. I just boycott all games using that piece of shit joke of an engine.
“wHy DoN’t YoU sWiTcH tO uNrEaL 5?!”
That’s me when I learn another game studio moves onto UE5 for its future games (they’re gonna run like shit and look generic)
Haha can relate
Game dev did go from building their own engine and have 999% performance to using other studio engines and give you crap in 2024….and that’s really sad
Boggles my mind that star wars fallen order and survivor still run poorly on high end PCs and the devs have just abandoned the games (those ran on ue4 but still). Wukong stutters like ass still from what I gather
time to buy a star citizen pledge and enjoy not even the menu working properly…
Well I am a new gamer , and for me it all started with Black myth wukong.
its mental out there
Warframe is an awesome >10yo game, they have their own engine(I think) and their own installer/launcher/resource optimizer. It looks great and runs smooth even on my low end nvidia card.
Despite hundreds of entities, super abilities and guns with lasers, explosions, particles everywhere, body parts, and thousands of loot drops, (probably millions of assets on the disk too, hundreds of them to load for any particular mission) all on big corridor maps or even open world maps around 5km^(2) big.
If only all games were that good 🥲.